So of course, it is very possible to create a large diversity in designs for 3D animated characters, but I feel we don't see it as often than for 2D animated films. And I wonder why. What I noticed is that the big shots like Disney, Pixar and Dreamworks, play it relative safe when it comes to designing their characters for 3D films, at least safer when they did for 2D films. There are designs in some films that don't fit the "mould" but still feel very realistic. While I get the feeling that "more unknown" (and with that I mean companies not as big branded as the former three, like Sony or Blue Sky) studios play around more with their designs in some instances.
Even though Disney's princesses/female leads "continue to look the same" a lot of the extra characters seem to get a lot more diversity, where in other films I feel they try to distribute the diversity over the whole cast. While in Tangled the mains were all gorgeous (Rapunzel, Flynn, Mother Gothel), the extras (the Thugs) were quite diverse, but in Brave or the Incredibles for example, all the characters have distinctive style. What I'm getting here at is, while a lot of people try and use the excuse: "it's hard to create a lot of diversity in 3D animated characters, so the reason they play it safe is because of that", I beg to differ. There already have been created lots of diverse characters in the past fifteen years, and I feel this is only growing. The reason why a lot of 3D characters will probably still look alike, just like a lot of 2D characters did, is just a creative choice of the directors of a film and not an incapability.
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